Is a Higgsfield video copyrighted? The US, EU and Taiwan on AI video
Short answer: a video you make with Higgsfield can contain copyrighted material, but usually not all of it, and not always yours. In the United States and in Taiwan, the official position is the same in outline. What a person created is protected. What the model generated on its own is not. In the EU there is no AI-specific rule yet. The usual originality test applies, and it is built around human choices.
There is a third layer people forget. If you use Genjutsu to put your character into a clip somebody else shot, that footage still belongs to whoever shot it. Generating over it doesn't change that. Below is what each jurisdiction actually says, with links to the official text, and what you can write down today so the human part of your clip is on record. This is general information, not legal advice.
One clip, three layers
Pull a Higgsfield video apart first, because the answer differs for each piece.
- What you brought in. Footage you shot, character designs you drew, a script, a voice-over, the edit you did afterwards. These are ordinary human work.
- What the model produced. The motion, lighting, textures and frames the system generated from your prompt and inputs.
- What someone else made. A movie scene, a dance video or a stranger's TikTok that you used as the source clip. Higgsfield's announcement of Genjutsu (August 31, 2026) says it works on "either real footage or generated video", from one input clip of up to 30 seconds.
The next three sections cover layers 1 and 2. Layer 3 gets its own section, because it is the one that gets creators into trouble.
United States: only the human part is protected
The U.S. Copyright Office set out its position in Copyright and Artificial Intelligence, Part 2: Copyrightability, published January 29, 2025. Its summary of conclusions is short (p. iii). Three lines matter for video:
- "Copyright does not extend to purely AI-generated material, or material where there is insufficient human control over the expressive elements."
- "Based on the functioning of current generally available technology, prompts do not alone provide sufficient control."
- "Human authors are entitled to copyright in their works of authorship that are perceptible in AI-generated outputs, as well as the creative selection, coordination, or arrangement of material in the outputs, or creative modifications of the outputs."
For Higgsfield users, the most useful part is the section on what the report calls expressive inputs. If you feed in your own copyrightable work and "that work is perceptible in the output, they will be the author of at least that portion of the output" (p. 24). The protection covers "the perceptible human expression", not the AI-generated elements standing alone. A dance you choreographed and filmed, carried through Motion Transfer, is a different situation from typing a sentence and accepting the result.
The report also says that putting AI material inside a larger human work doesn't sink the whole: "a film that includes AI-generated special effects or background artwork is copyrightable, even if the AI effects and artwork separately are not" (p. 27). Its conclusion (p. 41) puts the prompt question plainly: "Prompts alone, however, at this stage are unlikely to satisfy those requirements." The Office also says this is decided case by case. Nothing here turns a particular clip into a yes or a no.
European Union: the originality test, plus a labelling rule
There is no EU statute that says who owns AI output. The test that applies to any work comes from the Court of Justice. In Painer (C-145/10), decided December 1, 2011, the Court said "an intellectual creation is an author's own if it reflects the author's personality" (para. 88). That is the case "if the author was able to express his creative abilities in the production of the work by making free and creative choices" (para. 89). The case was about a portrait photograph, not AI. How national courts apply it to generated footage is for them, and we have no ruling on AI video to cite.
What the EU has added is a disclosure rule. The AI Act, Regulation (EU) 2024/1689 (June 13, 2024), defines a "deep fake" as AI-generated or manipulated image, audio or video content that "resembles existing persons, objects, places, entities or events and would falsely appear to a person to be authentic or truthful" (Art. 3(60)). Article 50(4) says deployers of a system that produces deep fakes "shall disclose that the content has been artificially generated or manipulated". For "evidently artistic, creative, satirical, fictional" work, that is limited to disclosing the AI content "in an appropriate manner that does not hamper the display or enjoyment of the work". A "deployer" excludes use "in the course of a personal non-professional activity" (Art. 3(4)). Article 113 of the original text sets 2 August 2026 as the general application date. Read the current consolidated version on EUR-Lex before relying on any date.
This rule is about labelling, not ownership. But if you publish realistic Genjutsu footage to EU audiences as part of a business, it is a separate obligation to check.
Taiwan: it depends on human creative input
Taiwan's Intellectual Property Office answered this question directly in an interpretation letter, 電子郵件1141017b, dated October 17, 2025. Read with Articles 3 and 10 of the Copyright Act, it says:
- Whether an AI-generated work is protected depends on whether a human put actual creative input into the process.
- If AI is used as an assisting tool (the letter's example is drawing software) and there is real human creative input, the result can be protected. The person who actually created it generally holds the copyright.
- If the content was produced entirely by the AI's own computation with no human creative input, it is not protected.
- Because copyright is a private right, disputes over whether there was enough human input are for the courts to decide on the facts of each case.
The question that prompted the letter was about an AI assistant for drawing characters and virtual people. So the letter fits character creators closely. TIPO also held a public hearing on a draft generative AI copyright guideline on July 20, 2026, according to its own monthly summary. Check TIPO's site for whether a final version has been published since.
When the footage isn't yours
This is where Genjutsu differs from text-to-video. Motion Transfer and Object Swap start from a real clip. If that clip is your own, it is layer 1, your work. If it is a film scene, a music video or someone else's post, it is layer 3, and every system above protects it regardless of what you generate on top.
- US. Under 17 U.S.C. § 103, protection for a work that uses preexisting copyrighted material "does not extend to any part of the work in which such material has been used unlawfully" (§ 103(a)). Even where use is lawful, copyright in a derivative work "extends only to the material contributed by the author of such work" and "does not imply any exclusive right in the preexisting material" (§ 103(b)).
- Taiwan. The Copyright Act gives the author the exclusive right to adapt a work into a derivative work (Art. 28). A derivative work is protected on its own, but that protection "對原著作之著作權不生影響", meaning it has no effect on the copyright in the original (Art. 6).
Swapping your character into a film clip doesn't make the clip yours, or give you permission to use it. Whether a particular use is fair use (US) or 合理使用 (Taiwan) is a fact-specific question for a lawyer, not something a generator decides.
What Higgsfield's terms add
Copyright law decides what is protectable. Your contract with the tool decides what you and the platform may do with inputs and outputs. That contract is Higgsfield's Terms of Use. When we checked on October 6, 2026, the page showed a "Last updated" date of July 26, 2026. It has an "Ownership" section with a subsection titled "User Inputs and Outputs", and a separate "AI Disclosure" subsection. Read those sections for your account and plan, in the current version. We don't summarise them; terms change.
Writing down the human part
Across all three systems, the deciding question is the same: what did a person do, and was it theirs to use? That is a matter of evidence, and evidence is easiest to make on the day you finish.
When you register a work on OpenStela, the record asks for exactly that:
- Open the works page and register the file. If it is on Higgsfield, you can paste the file's address and we download the original. The fingerprint is the SHA-256 of the video itself.
- Tick This work was made with AI tools and list them. Once that box is ticked, Your contribution is required. Write acts, not adjectives: "Shot the source clip myself; drew the character sheet; Motion Transfer preset; cut and scored in Resolve."
- Under Rights, choose My own work or I hold a licence. If the source clip came from someone else and you have permission, that is the honest box.
- Register. The record is fingerprinted at once and anchored to a public chain in that night's batch. Nobody can add to it later, including you.
What you get is a dated, verifiable record: this file existed on this date, under this name, with this description of what a person contributed. It is evidence if a dispute comes up. It does not decide whether you hold copyright, it doesn't make someone else's footage yours, and the contribution text is your own statement, not something we check. Made a character with Genjutsu? Do this before it goes viral walks through registering the character first and binding each clip to it. Can AI art be copyrighted? covers what to write in the contribution field.
Registering works is free. Uploads share 300 MB of space per account, and link-type works take almost none (see pricing).
This is general information, not legal advice. If a real dispute comes up, a lawyer where you live is the right person to weigh it.
Higgsfield 做的影片有著作權嗎?美國、歐盟與台灣怎麼看 AI 影片
先講結論:用 Higgsfield 做出來的影片,裡面可能有受著作權保護的東西,但通常不是整支都受保護,受保護的也不一定是你的。美國和台灣官方的立場輪廓一致:人創作的部分受保護,模型自己生成的部分不受保護。歐盟目前沒有專門處理 AI 產出的規定,適用的是一般的原創性標準,而那套標準看的是人的選擇。
還有常被忽略的第三層:如果你用 Genjutsu 把自己的角色換進別人拍的影片,那段原始畫面仍然屬於拍它的人,你在上面生成多少東西都一樣。下面依序整理三個法域官方怎麼說(附原文連結),以及你今天可以先寫下什麼,讓影片裡「人做的那部分」有一筆紀錄。本文為一般資訊,不是個案法律意見。
一支影片,拆成三層看
問「這支影片有沒有著作權」之前,先把它拆開,因為每一層的答案不一樣。
- 你自己帶進去的東西:你拍的素材片、你畫的角色設定、腳本、配音,還有事後的剪輯。這些就是一般的人類創作。
- 模型生成的東西:系統根據你的提示詞和輸入,算出來的動作、光線、材質與畫面。
- 別人做的東西:拿來當素材片的電影片段、舞蹈影片、陌生人的 TikTok。Higgsfield 官方的 Genjutsu 介紹(2026 年 8 月 31 日發布)寫明它可以處理「either real footage or generated video」(真實拍攝或生成的影片皆可),每次上傳一段最長 30 秒的影片。
接下來三節講的,主要是各法域怎麼看第 1、2 層。第 3 層另外獨立一節,因為創作者最容易在這裡出事。
美國:只有人的部分受保護
美國著作權局在〈Copyright and Artificial Intelligence, Part 2: Copyrightability〉(2025 年 1 月 29 日發布)講得很清楚。報告開頭的結論摘要(第 iii 頁)裡,和影片最相關的有三條:
- 「Copyright does not extend to purely AI-generated material, or material where there is insufficient human control over the expressive elements.」——完全由 AI 生成的內容,或人對表達元素控制不足的內容,不受著作權保護。
- 「Based on the functioning of current generally available technology, prompts do not alone provide sufficient control.」——以目前一般可取得的技術來說,單靠提示詞不足以構成足夠的控制。
- 人類作者對「perceptible in AI-generated outputs」(在 AI 產出中可感知)的自身創作,以及對產出內容的創意性選擇、編排或修改,享有著作權。
對 Higgsfield 使用者最有參考價值的,是報告談「表達性輸入」(expressive inputs)的那一段:當人把自己受保護的作品當作輸入,而「that work is perceptible in the output, they will be the author of at least that portion of the output」(該作品在產出中可以被感知,這個人至少是那一部分的作者,第 24 頁)。保護範圍是「perceptible human expression」(可感知的人類表達),不及於單獨存在的 AI 生成元素。換句話說,如果 Motion Transfer 帶過去的,是你自己編、自己拍的一段舞,那和打一句話、接受系統吐出來的結果,是兩種不同的情況。
報告也說,把 AI 素材放進一個更大的人類作品裡,不會讓整件作品失去保護:「a film that includes AI-generated special effects or background artwork is copyrightable, even if the AI effects and artwork separately are not」(含有 AI 生成特效或背景的電影仍可受保護,即使那些特效與背景本身不受保護,第 27 頁)。至於提示詞,結論章(第 41 頁)寫得很直接:「Prompts alone, however, at this stage are unlikely to satisfy those requirements.」(以現階段而言,僅有提示詞難以滿足這些要件。)著作權局同時強調要逐案判斷,所以這份報告不會替任何一支特定的片子直接給出「有」或「沒有」。
歐盟:原創性標準,加上一條標示規定
歐盟沒有一條法律規定 AI 產出歸誰。任何作品適用的原創性標準,來自歐盟法院的判決。在 Painer 案(C-145/10)(2011 年 12 月 1 日判決)中,法院說「an intellectual creation is an author's own if it reflects the author's personality」(智慧創作若反映作者的個性,即屬作者自己的創作,第 88 段),而作者若能在創作過程中「making free and creative choices」(做出自由且具創意的選擇)表現其創作能力,就符合這個標準(第 89 段)。這個案子處理的是人像攝影,不是 AI。各會員國法院怎麼把它套用到生成的影像上,由它們決定;我們手上沒有專門針對 AI 影片的判決可以引用,所以不假裝有。
歐盟另外新增的是一條揭露義務。人工智慧法(Regulation (EU) 2024/1689)(2024 年 6 月 13 日)把「deep fake」(深度偽造)定義為由 AI 生成或操縱、與既有的人物、物件、地點、實體或事件相似,且會讓人誤以為真實的影像、聲音或影片內容(第 3 條第 60 款)。第 50 條第 4 項規定,使用會產生深度偽造內容之系統的部署者(deployer),「shall disclose that the content has been artificially generated or manipulated」(應揭露該內容係人工生成或操縱);如果內容屬於明顯的藝術、創作、諷刺或虛構作品,揭露義務限於以不妨礙作品呈現與欣賞的適當方式揭露。「部署者」的定義排除了「personal non-professional activity」(個人非職業性活動)的使用(第 3 條第 4 款)。原始條文第 113 條把一般適用日訂在 2026 年 8 月 2 日;實際引用任何日期之前,請到 EUR-Lex 看現行的整合版本。
這條管的是標示,不是歸屬。但如果你是以經營業務的身分,把擬真的 Genjutsu 影片發給歐盟觀眾,這是另一項需要自行確認的義務。
台灣:看有沒有人類實際的創意投入
台灣的智慧財產局對這個問題有直接的函釋:電子郵件1141017b(令函日期 2025 年 10 月 17 日)。函釋援引著作權法第 3 條與第 10 條,重點如下:
- AI 生成的作品是否享有著作權,「應視創作過程中有無人類實際創意的投入而定」。
- 如果把 AI 當作輔助工具(函釋舉的例子是繪圖軟體)使用,而有人類實際的創意投入,完成的創作成果部分仍可受著作權保護,著作權原則上由實際創作之人享有。
- 如果創作過程完全由 AI 的演算功能獨立完成、沒有人類實際的創意投入,生成的內容無法享有著作權。
- 由於著作權是私權,有沒有人類實際創意投入一旦有爭議,仍應由司法機關依具體個案事實調查證據認定。
值得一提的是,這封函釋回答的提問,問的正是「繪畫角色及虛擬人物的 AI 高階助理」,跟做角色的創作者非常貼近。另外,依智慧局自己公布的115 年 7 月份大事紀略,智慧局在 2026 年 7 月 20 日召開了「生成式人工智慧著作權指引初稿」公聽會。正式版本是否已經公布,請直接到智慧局網站確認。
素材片不是你的時候
這正是 Genjutsu 和純文字生影片不一樣的地方。Motion Transfer 和 Object Swap 都從一段真實的影片出發。素材片是你自己拍的,那是第 1 層、你的創作;如果是電影片段、MV 或別人的貼文,那就是第 3 層。不論你在上面生成什麼,上面三個法域都照樣保護它。
- 美國:依美國著作權法第 103 條,使用既有受保護素材的作品,其保護「does not extend to any part of the work in which such material has been used unlawfully」(不及於違法使用該素材的部分,第 103 條 (a));即使使用合法,衍生著作的著作權也只及於該作者自己貢獻的部分,「does not imply any exclusive right in the preexisting material」(不意味對既有素材有任何專有權利,第 103 條 (b))。
- 台灣:依著作權法,將著作改作成衍生著作的權利專屬於著作人(第 28 條);衍生著作雖以獨立之著作保護,但「衍生著作之保護,對原著作之著作權不生影響」(第 6 條)。順帶一提,同法第 3 條對「改作」的定義裡,本來就包括「拍攝影片」。
白話說:把你的角色換進某部電影的一段畫面,那段畫面不會因此變成你的,也不代表你取得了使用許可。特定用法是否構成美國法上的 fair use,或台灣著作權法上的合理使用,要看個案事實,該問律師,不是生成工具能替你決定的。
Higgsfield 的條款管的是另一件事
著作權法決定什麼東西受保護;你跟工具之間的契約,決定你和平台各自可以怎麼使用輸入與產出。那份契約是 Higgsfield 的使用條款。我們在 2026 年 10 月 6 日查看時,頁面標示的最後更新日是 2026 年 7 月 26 日,裡面有一節「Ownership」,底下有一個小節叫「User Inputs and Outputs」,另外還有「AI Disclosure」小節。請直接讀你帳號與方案適用的現行版本中這幾節。我們不替它做摘要,因為條款會改。
把「人做的那部分」寫下來
三個法域問的其實是同一件事:人做了什麼?用的東西是不是他可以用的?這是證據問題,而證據在做完那天最好留。
在 OpenStela 登記一件作品時,紀錄問的就是這些:
- 打開作品頁登記檔案。如果檔案在 Higgsfield 上,可以直接貼檔案網址,系統會下載原始檔;指紋是影片本身的 SHA-256。
- 勾選「這件作品有用 AI 工具生成」,填上用了哪些工具。勾了這一項,「你的貢獻」就變成必填。寫動作、不寫形容詞,例如:「素材片自己拍;角色設定圖自己畫;用 Motion Transfer 預設;在 Resolve 剪接、配樂。」
- 在「權利聲明」選「這是我的作品」或「我已取得授權」。如果素材片是別人的、你也拿到了許可,誠實的選項是後者。
- 按登記。紀錄當下算好指紋,當晚隨每日批次錨定到公開鏈上。寫進去之後沒有人能再補,包括你自己。
你拿到的是一筆有日期、可查驗的紀錄:這個檔案在這一天、以這個名義存在,附上你自己寫的「人做了什麼」。發生爭議時,它是多一個證據。它不決定你有沒有著作權,不會讓別人的畫面變成你的;貢獻欄是你自己的聲明,平台不審核內容。想先替角色登記、再把每支片綁回角色,可以看用 Genjutsu 做了角色,爆紅之前先做這件事;貢獻欄怎麼寫比較好,AI 生成的圖和歌有著作權嗎那篇有範例。
登記作品不用錢;上傳的檔案共用每個帳號 300 MB 的空間,連結型作品幾乎不佔空間(見價格)。
本文為一般資訊,不是個案法律意見。真的走到爭議,請找你所在地的律師評估。
Questions常見問題
I only typed a prompt in Higgsfield. Do I own the copyright in the video?我在 Higgsfield 只打了提示詞,影片的著作權是我的嗎?
Under the U.S. Copyright Office's January 2025 report, prompts alone currently don't give enough control to make you the author of the output. Taiwan's IP Office says content produced entirely by AI with no human creative input isn't protected. What you add afterwards (editing, sound, your own footage) is a different matter. Your contract with Higgsfield is separate again; read its current terms.
依美國著作權局 2025 年 1 月的報告,以現階段技術,單靠提示詞不足以讓你成為產出的作者;台灣智慧局的函釋也說,完全由 AI 獨立完成、沒有人類實際創意投入的內容,無法享有著作權。你事後加上去的東西(剪輯、聲音、自己拍的素材)則另當別論。你跟 Higgsfield 之間的契約又是另一回事,請看它現行的條款。
I put my character into a movie clip with Genjutsu. Can I post or sell it?我用 Genjutsu 把角色換進電影片段,可以發布或賣嗎?
The film footage still belongs to its rights holder in both the US (17 U.S.C. § 103) and Taiwan (Copyright Act Arts. 6 and 28). Generating over it doesn't change that. Whether your use is allowed depends on permission or on a fair use analysis, which is a question for a lawyer. The safest source clip is one you shot yourself.
那段電影畫面在美國(著作權法第 103 條)和台灣(著作權法第 6 條、第 28 條)都仍屬於原本的權利人,在上面生成不會改變這一點。你的用法可不可以,取決於有沒有取得授權,或是否構成合理使用,這要問律師。最安全的素材片,是你自己拍的。
Do I have to label a Higgsfield video as AI-made in the EU?在歐盟發布 Higgsfield 影片,一定要標示是 AI 做的嗎?
If it counts as a deep fake under the AI Act and you publish it in a professional capacity, Article 50(4) requires disclosure. For evidently artistic or fictional work, that is limited to disclosure in a way that doesn't hamper the work. Personal non-professional use falls outside the "deployer" definition. Check the current text on EUR-Lex for dates and amendments.
如果內容屬於人工智慧法所稱的深度偽造,而你是以職業身分發布,第 50 條第 4 項要求揭露;明顯屬於藝術或虛構作品的,揭露方式只要不妨礙作品呈現即可。個人非職業性的使用,不在「部署者」的定義內。適用日期與後續修正,請看 EUR-Lex 上的現行條文。
Does registering my video on OpenStela give me copyright?在 OpenStela 登記影片,就有著作權了嗎?
No. Where copyright exists, it arises when the work is created (Taiwan's Copyright Act, Art. 10) or fixed in a tangible form (17 U.S.C. § 102(a)), not from any registry. A record on OpenStela is a dated, verifiable statement that the file existed and what you said you contributed. It can help you show that, but it is not a ruling on who owns what.
不會。著作權如果存在,是從創作本身發生的(台灣著作權法第 10 條:著作人於著作完成時享有著作權),不是從任何登錄簿來的。OpenStela 的紀錄是一份有日期、可查驗的聲明,說明這個檔案當時存在、以及你說自己貢獻了什麼。它可以幫你說明這些事,但不是「誰擁有什麼」的判定。